
Journal Week 6
August 31, 2009There is no right or wrong in player-centered designs. It’s a question of will it be a fun/sell-out game.
It would be ideal to make every player right. However, players can’t always be right. There are only so many players that a designer can satisfy. It just isn’t possible to make every player right.
It would be of good interest for game designers to take in account feedback from play players, and from these positive/negative feedbacks, modify the current game. This is beginning to sound like HCI talk! By re-iterating this process for x times, this game will, at the same time, be entertaining for the players but also remain an expression of the designers initial thoughts.